
I am responsible for the sound design in this project.
I want to create an immersive sound design. I believe the role of sound design is to help the audience immerse themselves in the story and to help them understand the theme. The goal of our group’s project is to make the audience feel the connection between the individual and the environment — through the “river” beneath London, to break down how power defines space and shapes people’s behaviour, to understand that a river can carry community and the plural meanings of life, and to find healing in a temporary utopia.
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So I asked myself: how do we connect people with space?
1. Immersion is one way. In the first half, live performance (for example, creating wind, tracks, ticket barriers, footsteps, water sounds) guides the audience into immersion.
2. Beyond that, interaction is another way to involve the audience in the work. In the second half, a camera is set up for each audience member to capture their gestures, and each audience member is assigned a different interactive instrument to play, producing different sounds through left/right hand and heartbeat sensors.
My design principle is that everyone is part of the river, everyone stirs up a splash, and in the end these come together into one river, making the audience reflect on their relationship with the river. When the audience personally plays different “splashes,” the rules of the space are rewritten by everyone together, and the temporary utopia shifts from “being watched” to “being co-created.”
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Research & Development: What exactly is the sound of water?
Smetana’s Vltava (The Moldau) gives me inspiration — it is also a representative piece in classical music for depicting a river. It not only uses sound to depict the Czech mother river from its source, over the calm and then the tank-like mountains, flowing through the whole Czech land, but also nurtures Czech civilisation, the continuation of life, and carries forward the Czech people’s unyielding will to resist. I need a musical model that has both a river narrative and can be broken down into interactive sound material — Vltava happens to provide a complete sound imagery from source to waves.
Therefore, I mainly chose four instruments — the triangle, representing the river lapping the banks and stirring up splashes; the violin, representing the main river; the flute, representing the source of the river; and the harp, representing the waves — to create interaction for four instruments, letting the audience perform a healing river beneath London. The four instruments correspond to different forms of the river; when the audience plays together, individual splashes merge into a communal river — exactly the “from isolation to connection” that the project wants to express.
⬆️The demonstration videos for the different interactive design programs have been uploaded to YouTube. Feel free to watch them.